Hideo Kojima’s team has grown from just six to a much larger size. In an interview with Dexerto, he mentioned that having too many members can hinder creativity. This got him thinking about Sandfall Interactive’s Clair Obscur: Expedition 33 development team. With only 33 members and one dog, Kojima thinks this is a perfect size for bringing ideas together.
The team size has clearly made an impression on Kojima. He believes there is an ideal team size when working on a project and Sandfall Interactive might have nailed it.
It’s worth noting that while Clair Obscur: Expedition 33’s core team is 33 strong, external contributors are also involved. However, the small core team makes decision-making and some creative processes easier.
Clair Obscur: Expedition 33 is available on PS5, Xbox Series X|S, and PC.
Team Dynamics Matter
Kojima’s comments highlight the importance of team size in game development. A smaller team can be more agile and focused. The right size can make a big difference in how effectively a team can collaborate and bring their vision to life.
The success of Clair Obscur: Expedition 33 might be attributed, in part, to its development team’s size and dynamics. Sandfall Interactive’s approach could be an example for other developers looking to strike a balance between having enough talent and maintaining a cohesive unit.
Game Development Insights
Kojima’s observations provide valuable insights into game development. The size and structure of a development team can significantly impact the final product. A team that is too large can struggle with coordination and decision-making.
On the other hand, a smaller team can be more efficient and responsive to changes. Clair Obscur: Expedition 33’s development team’s size might have contributed to the game’s success.
The game is now available on multiple platforms, allowing a wide audience to experience the result of Sandfall Interactive’s efforts.