This Monday, Riot Games published a post-mortem for the 13th set of Teamfight Tactics (TFT), titled “Dive into Arcane”. The developers took the opportunity to reflect on the various issues, mistakes, and lessons learned during the set’s development. One of the most interesting aspects of this set was its creation, which involved a three-part division of characters. According to the team, “about a third of the characters came from Arcane, a third from Piltover and Zaun, and a third from the cream of Runeterra”. This balance allowed the game to cater to both new players who started playing due to the series and veterans alike.
However, the team faced several challenges, including a tight testing schedule on the Public Beta Environment (PBE) due to the set’s launch being tied to the animation. As a result, the initial balance was more difficult to achieve, and some bugs went unnoticed. The developers also explained that they had planned to include high-impact, cost-6 units from the start but had to wait for the right moment to introduce them. Interestingly, these units are accessible to all players, regardless of their preferred strategy, whether it’s upgrading or increasing their power level.
The Creation of Set 13
The set’s development process was complex, with the team aiming to create a unique experience that would appeal to both new and veteran players. To achieve this, they divided the characters into three categories, ensuring a balance between familiarity and innovation. This approach allowed the game to stay fresh while still providing a sense of continuity for long-time players.
Another key aspect of the set was the introduction of the Anomalia mechanic, which the developers consider a “success”. However, the initial implementation of this feature was not without issues, as the randomness of the resource selection caused problems. These issues were eventually addressed with an update that prevented players from seeing the same Anomalia more than once within 12 store updates.
Unidades de Custo 6
The inclusion of cost-6 units was a deliberate design choice, with the developers aiming to provide players with high-impact options. These units offer a significant advantage, but their high cost means that players must carefully consider when to deploy them. The team’s goal was to create a sense of excitement and strategy around these units, and it seems they have succeeded.
Anomalia: A Game-Changing Mechanic
The Anomalia mechanic has been a major highlight of the set, offering players a new way to approach the game. However, its initial implementation was not without issues, as mentioned earlier. The update that addressed these problems has helped to improve the overall player experience, and the Anomalia remains a popular feature among players.
As the set comes to a close with the arrival of the Tactician’s Crown, the developers have taken the opportunity to reflect on their experiences and lessons learned. For those interested in learning more, the full post-mortem is available on the official Teamfight Tactics website. The article provides a detailed look at the set’s development, including the challenges faced by the team and the solutions they implemented to address them. Overall, the “Dive into Arcane” set has been a resounding success, and the developers’ willingness to share their experiences and lessons learned is a testament to their commitment to the game and its community.