The game NieR: Automata boasts an impressive 26 endings, ranging from humorous to profound.
This feat wasn’t achieved by chance; it required the development team’s creative thinking.
Multiple Endings – A Result of Publisher Input?
Yoko Taro, the game’s director, shed light on the reasoning behind this decision in a recent interview
commemorating the NieR series’ 15th anniversary. He revealed that the idea stemmed from a request by
Square Enix to include more content in the game. “The idea for multiple endings originated from Drakengard,
and we did it because Square Enix told us to add more content,” Taro explained.
Yoko Taro
While Taro’s response might seem straightforward, it highlights the team’s commitment to delivering quality content.
Instead of padding the game with filler material, they opted to create multiple, meaningful endings.
A Legacy of Innovation
The NieR series, known for its depth and complexity, has consistently pushed the boundaries of storytelling in
gaming. NieR: Automata’s multiple endings are a testament to this legacy, showcasing the team’s dedication to
crafting a rich and immersive experience.
The source of this information can be found on GamesRadar+.