The PlayStation’s rise to fame wasn’t just about Sony’s innovative tech – it was also thanks to a rival’s bold move. In the early 90s, third-party game developers were skeptical about the PlayStation’s 3D capabilities. They were used to 2D games and doubted the new tech would take off.
Shuhei Yoshida, former Sony Interactive Entertainment president, recalled his experience marketing the PlayStation in 1993. He was the first non-engineer on the team and focused on selling development kits to third-party developers. Many were hesitant, thinking 3D graphics wouldn’t work for video games.
But then SEGA released Virtua Fighter, the world’s first 3D fighting game, on arcade machines in August 1993. It was a hit, surprising many with its 3D graphics. This breakthrough changed developers’ minds about 3D gaming.

A Turning Point for 3D Gaming
The success of Virtua Fighter sparked a chain reaction. Developers began to see the potential of 3D gaming, and some, like Namco, were eager to work with Sony. Ken Kutagari’s focus on creating a user-friendly development library also played a key role.
As a result, many developers started contacting Sony to create games for the PlayStation. In December 1995, the PlayStation was released, and although initial production was limited, each batch sold out quickly. Games like Ridge Racer and Tekken showcased the console’s 3D capabilities, cementing the PlayStation’s place as one of the best-selling consoles of its time.
A What-If Scenario
It’s intriguing to consider what would have happened if SEGA hadn’t released Virtua Fighter. Would the PlayStation have achieved the same level of success? The answer remains a topic of debate among gaming enthusiasts. One thing is certain, though – Virtua Fighter’s impact on the gaming industry was significant, and its influence can still be felt today.