The path to creating Onimusha: Way of the Sword was long and winding. Development began in 2020, but it took two years to secure the likeness of the late samurai movie star Toshinori Mifune for the game’s protagonist. Akihito Kadowaki, the game’s producer, shared the story of how this came to be.
Back in 2020, director Satoru Nihei was gathering information and researching what made samurai look cool. This research ultimately led to the decision to model the game’s protagonist, Miyamoto Musashi, after Mifune. However, getting permission to use Mifune’s likeness was no easy feat. The negotiations took a significant amount of time, finally coming to a close in 2022.
Mifune’s portrayal of Musashi wasn’t new territory for the actor, though. He had played the same role in the 1954 film Samurai I: Musashi Miyamoto. The finished game, Onimusha: Way of the Sword, was released in 2026 for the PS5, Xbox Series X|S, and PC.
Kadowaki spoke with Game Watch about the development process and the inclusion of Mifune’s likeness. The game’s journey to completion was a long one, but the end result was worth the wait. With Mifune’s iconic face bringing Musashi to life, the game offers a unique experience for players.
The Development Process
Onimusha: Way of the Sword’s development was a complex process. The team’s research into samurai culture and history played a significant role in shaping the game. Nihei’s attention to detail and commitment to authenticity helped create an immersive experience.
The decision to model Musashi after Mifune added an extra layer of depth to the game. Mifune’s legacy as a samurai movie star brought a level of gravitas to the role. The game’s story and characters were heavily influenced by Japanese history and culture, making it a must-play for fans of the genre.
Release and Reception
Onimusha: Way of the Sword was released to positive reviews in 2026. Players praised the game’s engaging storyline, impressive graphics, and immersive gameplay. The inclusion of Mifune’s likeness was widely praised, with many considering it a tribute to the late actor’s legacy.
The game’s success was a testament to the team’s hard work and dedication. From the initial development stages to the final product, the journey was long and challenging. However, the end result was a game that honored the spirit of samurai culture and provided an unforgettable experience for players.
In an interview with Game Watch, Kadowaki reflected on the development process and the challenges the team faced. The negotiations for Mifune’s likeness were a significant hurdle, but the team’s perseverance paid off. The finished game was a testament to the power of determination and creativity in game development.
As players delve into the world of Onimusha: Way of the Sword, they are transported to a realm of honor, loyalty, and discipline. The game’s protagonist, Musashi, embodies the spirit of the samurai, and Mifune’s likeness brings a level of authenticity to the role. The game’s release marked a new chapter in the Onimusha series, one that would be remembered for years to come.
- Onimusha: Way of the Sword was released in 2026 for the PS5, Xbox Series X|S, and PC.
- The game’s development began in 2020, with a focus on researching samurai culture and history.
- Toshinori Mifune’s likeness was used for the game’s protagonist, Miyamoto Musashi.
- Mifune had previously played the role of Musashi in the 1954 film Samurai I: Musashi Miyamoto.