The gaming world is buzzing about Clair Obscur: Expedition 33, one of this year’s most talked-about games. Yet, even with all the praise, players still can’t agree on a definitive conclusion for its story. Many debate which ending is the "real" one.
But here’s a twist: the game’s lead writer, Jennifer Svedberg-Yen, recently shared a surprising detail. During an appearance on the "Lits Play" YouTube channel, she made it clear. When it comes to Clair Obscur: Expedition 33, no single ending counts as the "correct" or canon path.
Jennifer talked about the game’s unique writing style. She mentioned how different literary works influenced its creation. This careful crafting naturally extends to the game’s finales. Jennifer stated directly:
I want to tell everyone that there is no truly correct ending in this game. No ending that should be, or a traditional ending. And there is no official ending for us at Sandfall.
She went on to explain that both of the game’s endings have their own strong reasons. The team designed them specifically with purpose. Neither ending is meant to be perfect; in fact, both carry a sense of pain within them.
This means your chosen path through the game is completely valid. Whether you experience one ending or manage to unlock both, it does not change the message the writing team intended. Any ending works. No single outcome is 100% "right" according to the developers’ initial vision.
Clair Obscur: Expedition 33 is a highly-rated RPG, earning strong reviews and positive feedback from its fans. With such a reception, it will be interesting to see which awards the game collects by the end of the year.
